signalling for lazy people
#1
Posted 2005-November-25, 07:38
"I think I have to throw a spade here: anything else could be a disaster. So I'll play the ♠3 ... no, wait a minute, we're playing Lavinthal, so that would ask for a club, wouldn't it? I do have the ♣K, but should I really be signalling that I have it? I'm not sure I actually want partner to play clubs, and besides, I don't want declarer to know what I've got. So maybe I should play a higher spade instead - I think partner already knows I can't have much interest in hearts. Ugh, no, I don't like this at all, maybe I should play a club, at least that gets the signalling right ... "
Now if I was actually a competent defender I would know what to do in this sort of situation. But that's not going to be the case any time soon. So what I'd really like is a system of signals/discards which is suited to my temperament. The key feature required is this:
Playing your lowest card in a suit says, "Partner, there's nothing in particular I want to tell you."
That means, if you do want to send a message, you have to play a high card. The meaning of a high card (or high-low signal) is allowed to be reasonably complicated, as long as it's well defined.
Example of a signal which is good in this respect: Smith Peters - a high card saying, "I really like the suit you led partner", whereas a low card says, "er, what happened at trick one? I've forgotten."
So, is there a method that works this way? Here is one suggestion: when discarding,
high card = "I much prefer one of the other suits to this one. (If there are two possible other suits, I think you can work out which one I like.)"
low card = "I don't want to keep this card."
low card, followed by a high card in the same suit = "I really like this suit but I couldn't afford to discard any other suit in order to tell you that."
Any good? Can you do better?
#2
Posted 2005-November-25, 07:44
david_c, on Nov 25 2005, 02:38 PM, said:
Yes! First discard: give count in a suit you do not want and trust your intelligent partner to figure out what you (may) want. Occasionally you don't want anything!
Roland
#3
Posted 2005-November-25, 07:52
Seriously, this is the problem: I tend to throw small cards at random and would therefore like a method where playing small cards carries no meaning. Yes I know it would be better if I could just concentrate, but I can't. Besides, if you're my partner, it's no good giving me count in an unremarkable side-suit, because there's no way I'm going to be able to count the hand out.
If as you suggest there is no suit I want to signal for, then I have no problem: I just throw a boring small card, which carries exactly that meaning. The question is, what should a high card mean?
#4
Posted 2005-November-25, 08:07
Low card: Play as you like, I'm sleeping.
High card: Lead this suit!
(They say this method of signaling has been around since the days of whist.)
If you want to make it slightly more complicated:
Low card: Play as you like, I'm sleeping.
High card: Lead the next higher suit (with clubs higher than spades)!
Rik
The most exciting phrase to hear in science, the one that heralds the new discoveries, is not Eureka! (I found it!), but Thats funny Isaac Asimov
The only reason God did not put "Thou shalt mind thine own business" in the Ten Commandments was that He thought that it was too obvious to need stating. - Kenberg
#5
Posted 2005-November-25, 08:24
Perhaps easiest to deal with is attitude. (reverse it to save your good cards so a low card says I like this suit.)
Next is suit preference. A high card says go to the higher side suit, a low to the lower side suit.
Count is probably too much work so why not have your first pitch be u/d attitude and every other discard is suit preference?
#6
Posted 2005-November-25, 08:51
Actually, Ron Klinger, in his "Improve your bridge memory", mentions the advantage of playing high=encouraging: since you would normally play a low card when you can't win the trick, a high card draws more attention.
#8
Posted 2005-November-25, 14:07
A. It is simple
B. It allows you to discard from your low cards at random (which is theoretically best, I think)
C. It only loses out to suit preference signals if you only have the chance to make one discard
D. It can allow you to show no preference between the two other suits by discarding twice from the same suit.
Eric
#9
Posted 2005-November-25, 14:27
Even tho this method has been polished up a lot, in its basic form, this single message does more to exchange info better and faster than any other I have tried.
#10
Posted 2005-November-25, 15:52
A high card says you like the suit.
A low card says you're just throwing a card at random.
#11
Posted 2005-November-25, 15:57
Al_U_Card, on Nov 25 2005, 03:27 PM, said:
Even tho this method has been polished up a lot, in its basic form, this single message does more to exchange info better and faster than any other I have tried.
I like obvious switch, but it is hardly suited for lazy players:)))
I think that for truly lazy players, a slow card shows that you were thinking and thus is either encouraging, discouraging, or count according to your preferred 'when thinking' methods, while a quick card shows that you were not thinking at all.
This seems intuitively easier than upside-down tempo signals, but you may inadvertently send the wrong signal when you hesitate not because you were thinking but because you were sleeping.
BTW, I hope that nobody thinks I am serious
#12
Posted 2005-November-25, 16:15
A slow signal 'cancels' the meaning of the spot card when played by some players.
Some players using 'upside down' signals use that method 'unless' they do not have the 'right' size card. They now play a card to the trick very slowly and with much pain.
Playing standard carding, if they hold 987 and want a switch, they play a very slow '7' while their face is showing signs of pure agony.
In a somewhat more relaxed game, they simply smile and nod approvingly when partner leads the right suit. Their partner would be foolish to take any 'negative' meaning from 'a' 2 played in this manner.
Regards,
Robert
#13
Posted 2005-November-25, 17:45
FrancesHinden, on Nov 25 2005, 10:52 PM, said:
A high card says you like the suit.
A low card says you're just throwing a card at random.
#14
Posted 2005-November-26, 05:56
Trinidad, on Nov 26 2005, 03:07 AM, said:
Low card: Play as you like, I'm sleeping.
High card: Lead this suit!
(They say this method of signaling has been around since the days of whist.)
If you want to make it slightly more complicated:
Low card: Play as you like, I'm sleeping.
High card: Lead the next higher suit (with clubs higher than spades)!
Rik
LOL
My husband (and regular partner for about 40 years) and I play COUNT if opps lead and standard (HI enc) when WE lead -- combined with revolving discards (for FIRST discard ) and IF really obvious-- suit preference leads ( ie when U KNOW p is going to trump and you NEED him to lead a particular suit)
SOMETIMES this is of no benefit but a lot of times it gives the edge in normal comps ( to about Regional level USA )
But I really think that regular partnerships need an agreement (whatever it is ) because the difference between "whatever grade" and "above whatever grade" is the quality of defence -- and DEFENCE depends in some degree on signalling
#15
Posted 2005-November-26, 17:46
#16
Posted 2005-November-26, 20:45
mikeh, on Nov 25 2005, 04:57 PM, said:
Al_U_Card, on Nov 25 2005, 03:27 PM, said:
Even tho this method has been polished up a lot, in its basic form, this single message does more to exchange info better and faster than any other I have tried.
I like obvious switch, but it is hardly suited for lazy players:)))
I think that for truly lazy players, a slow card shows that you were thinking and thus is either encouraging, discouraging, or count according to your preferred 'when thinking' methods, while a quick card shows that you were not thinking at all.
This seems intuitively easier than upside-down tempo signals, but you may inadvertently send the wrong signal when you hesitate not because you were thinking but because you were sleeping.
BTW, I hope that nobody thinks I am serious
Mike, you forgot the double-clutch signal, the feign disinterst signal, and my favorite of them all the card corner snapping come on signal.
#17
Posted 2005-November-28, 10:17
mikeh, on Nov 25 2005, 04:57 PM, said:
This seems intuitively easier than upside-down tempo signals, but you may inadvertently send the wrong signal when you hesitate not because you were thinking but because you were sleeping.
BTW, I hope that nobody thinks I am serious
So, sort of, "table presence" signals? Like in the good old days when a discard flipped out on the table meant nothing but a card played with an impressive flourish meant you like the suit?
I think that we have a way to go re: user interfaces (note to Fred and Uday, pls DO NOT work on THIS project....
#18
Posted 2005-November-28, 10:19
#19
Posted 2005-November-28, 10:55
What is more interesting is what to plaly in the middle of defense, is it more important to give count on leads small or attitude etc.

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