2/1 Game forcing with a short club
WBF Red, 5 card majors, 14-16 N and 1C = clubs or balanced
1C; 2+!c, 11-20 HCP - !cs or bal.
1D; 4+!d, 11-20 HCP - unbal. may have longer !cs
1H; 5+!h, 11-20 HCP
1S; 5+!s, 11-20 HCP
1N; 14-16, may include a 5 card major or 6 card minor
2C; Weak 5+!d, 22+ Bal, 21+ Unbal or 9+ Playing tricks
2D; Weak 5+!h or Weak 5+!s
2H; Weak 4+!s and 4+!h
2S; Weak 4+!s and 5+!c or 5+!d
1N; 14-16 Balanced
2C Stayman(extended)....used even wo 4M
2D Stayman answer, No 4cM
2H weak scramble for either major (4+ in both majors, 4-4-1-4)
2S NF 5S 4H invitational
2N game invitation may or may not contain 4 card major
3C natural GF, generally slamish
3H Smolen, showing 5 of unbid major and 4 of the bid major, GF
3N to play
4C RKC Gerber 1430 2B 2G (2 bad 2 good)
4D 5-5+ majors GF and non-slamish
2H
2S 4 card suit invitational values
2N invitational no 4 card major
3C natural GF, generally slamish
3H invite
3S splinter for S or balanced slam try
3N Asks
4H Spade splinter
3N to play
4C splinters
4H to play
4S exclusion blackwood (see SLAM)
4N quantitative balanced with 4S
5C exclusion blackwood (see SLAM)
5H call 6 with 2 of top 4
2S Stayman answer, 4+!s. denies 4 hearts
2N invitational may have 4H, may not
3C natural GF, generally slamish
3H balanced slam try with 4S
3S invite
3N to play
4C splinters
4S to play
4N quantitative balanced with 4H
5C exclusion blackwood (see SLAM)
5S call 6 with 2 of top 4
2D Transfer to Hearts (5+)
2H Transfer to Hearts (5+)
2S 5-5 majors, slamish
2N Invitational with 5 H
3C Second Suit, GF
3H Invitational with 6+ H
3S Splinter (6+!h, slam interest)
3N Pick a game
4C Splinter (6+ H, slam interest)
4S exclusion blackwood (see SLAM)
4N Quantitative
5C exclusion blackwood (see SLAM)
3H Super accept: 4H and a minimum
3C Super accept: 4H, a maximum, and 2 cards in the bid suit
2N A maximum with: Hxx hearts or 3-4-3-3 exactly and stoppers in every other suit
4H 5 Hearts
2H Transfer to Spades (5+)
2S Acceptance
2N Invitational with 5 S
3C Second Suit, GF
3H Balanced slamish (with 5 S)
3S Invitational with 6+!s
3N Pick a game
4C Splinter (6+ S, slam interest)
4N Quantitative
5C exclusion blackwood (see SLAM)
3S Super accept: 4S and a minimum
3C Super accept: 4S, a maximum, and 2 cards in the bid suit
2N A maximum with: Hxx spades, or 4-3-3-3 and stoppers in every other suit
4S 5 Spades
2S Transfer to Clubs (6+)
2N Super Accept of Transfer (max clubs Hxx or 4+)
3C Normal Acceptance
4D RKC
4N Quantitative
2N Transfer to Diamonds (6+)
3C Super Accept of Transfer (max with honor 3rd or 4+)
3D Normal Acceptance
4C RKC
4N Quantitative
3C Muppet Stayman
3D 4-card major/s
3H Responder holds 4 of other M
3N No 4cM
3H No 5 or 4 card major
3S 5 Spades
3S 5 Spades
3N 5 Hearts - Choice of games
3D 5-5 minors GF
3H Exactly 31(54/45) GF
3S Exactly 13(54/45) GF
3N To Play
4C Gerber, asking for Aces
4D Texas Transfers to H (6+)
4H Acceptance
4H Texas Transfers to S (6+)
4S Acceptance
4S Exactly 4-4 minors, slam force - (Possible Change) maybe can be weak quantitative slam invite
4N Balanced Quantitative (no 4cM) 17ish pts
5C To play (preemptive type)
5N Pick a slam (20-21 pts)
1C;
1D 4+ Hearts
1H 11-13 bal with 2-3 card support or a hand with no sensible bid (typically 5-4-3-1 with 3 card support and a minimum
1S Weak or invitational
1N 2-4 clubs or exactly 3235
2C 5+ clubs exactly 3 hearts
1N 4+ Spades NF
2C To Play
2D Undefined (good hand with spade fit?
2H Undefined?
2S To Play
2C To Play
2D Artifical Game force
2H Balanced 3 hearts without 4 spades
2S 4=3=1=5 or 4=3=0=6
2N Balanced with 2 hearts and without 4S
3C 3 Hearts and 6+ clubs
3D 1=3=4=5 or 0=3=4=6
2H Preemptive to play
2S Nat. Game Forcing
2N Game forcing with 6+ Hearts
3C Nat. Game Forcing
3D Nat. Game Forcing
1S 4+, 12-17 points - opener must have 5+ clubs!
1N 17-19 HCP Bal
2C 6+, 12-15 HCP no 4cM
2D Reverse 16+ HCP
2H 11-15 4+
2S Jump Shift 4+ with 18+ HCP (denies H support)
2N 6+!c and 3!h w/15+ points OR 4+!h any 16+ signoffs in 3!c ir 3!h clubs or 3H.
3C Strong rebid 6+ with 16+ HCP
3D "No Use"
3H Good Raise 16-17 HCP
3S Splinter 17+ HCP
3N "No Use "
1H 4+ Spades
1S 11-13 bal with 2-3 card support or a hand with no sensible bid (typically 5-4-3-1 with 3 card support and a minimum
1N 17-19 HCP Bal
2C 6+, 12-15 HCP no 4cM
2D Reverse 16+ HCP
2H Reverse 16+ HCP
2S 11-15 4+
2N 6+ clubs and 3 Hearts w/15+ points OR 4+ H any 16+ Signoffs in 3 clubs or 3H. Opener pulling (except 3C->3H) is a strong game try, (probably 17+)
3C Strong rebid 6+ with 16+ HCP
3D "No Use - Splinter?
3H Jump Shift 4+ with 18+ HCP (denies S support)
3S Good Raise 16-18 HCP
3N 20-21 HCP that couldn’t open 2N ...
4C 2-suited hand (5+!c and 4+ H)
4D Splinter 17+ HCP with 4+!s support
4H Splinter 17+ HCP with 4+!s support
4S 18+ points with 4+!s support
1S 5+ Diamonds (denies a 4CM, unsuitable for 1N or 2N)
1N 17-19 HCP balanced
2C 6+, 11-15 HCP no 4cM
2D 11-13 bal with 2-3 card support or a hand with no sensible bid (typically 5-4-3-1 with 3 card support and a minimum
2H Reverse 16+ HCP
2S Reverse 16+ HCP
2N 6+ clubs, 3 Spades, 15+ points, good hand. Signoffs in 3 clubs or 3H. Anything else is game forcing
3C Strong rebid 6+ with 16+ HCP
3D Good Raise 16-17 HCP
3H ". Jump Reverse No Use
3S ". Jump Reverse No Use
3N 20-21 HCP that couldn’t open 2N ...
4C 2-suited hand (5+!c and 4+!s)
4D Splinter 17+ HCP
4H Splinter 17+ HCP
4S Splinter 17+ HCP
1N Balanced, no intrest in game opposite a 11-13 weak N, no 4cM
2C 6+, 12-15 HCP unbalanced
2D Reverse 16+ HCP
2H Reverse 16+ HCP
2S Reverse 16+ HCP
2N 15-16 HCP balanced invite
3C 6+, 16-17 HCP unbalanced
3D -
3N to play
2C 5+!c Limit Raise (Good 10+), no 4cM
2D Values for 3N:
2H Values for 3N:
2S Values for 3N:
2N Weak N
3C unbalanced club hand, NF
3C Splinter
3H Splinter
3N To Play
4C Minorwood (see SLAM for continuations)
2D Soloway Jump Shift - See Tab
2H Soloway Jump Shift - See Tab
2S Soloway Jump Shift - See Tab
2N "12-14 or 18-19 HCP 4333/4432 can have 4cM
3C 5+!c Preemptive
3D I want to bid 3N, do you think I can make it?
3H You play it
3N I will play it
4C Hell no
3D Splinter 11-14 HCP
3H Splinter 11-14 HCP
3N 15-17 HCP no 4cM
4C Minorwood (see SLAM for continuations)
4D Exclusion?
4H Exclusion?
4N -
5C Probably to play, but when is it not worth a slam try for 6?
1D;
1H 4+ Hearts
1S 4+, 12-17 points
1N 12-13 HCP balanced
2C 4+, natural
2D 6+, 12-15 HCP no 4cM
2H 12-15 4+ (sometimes 3 with unbalanced hand)
2S Jump Shift 4+ with 18+ HCP (denies H support)
2N 18-19 HCP Balanced (can have 4 S)
3C "No Use
3D Strong rebid 6+ with 16+ HCP
3H Good Raise 16-17 HCP
3S Splinter 17+ HCP
3N 20-21 HCP that couldn’t open 2N ...
4C Splinter 17+ HCP
4D 2-suited hand (5+!d and 4+ H)
4H 18+ points with 4+!h support
1S 4+
1N 12-13 HCP balanced
2D 6+, 12-15 HCP no 4cM
2H Reverse 16+ HCP
2S 12-15 4+ (sometimes 3 with unbalanced hand)
2N
3C ". Jump Reverse No Use
3D Strong rebid 6+ with 16+ HCP
3H ". Jump Reverse No Use
3S Good Raise 16-17 HCP
3N 20-21 HCP that couldn’t open 2N ...
4C Splinter 17+ HCP
4D 2-suited hand (5+!d and 4+!s)
4H Splinter 17+ HCP
4S 18+ points with 4+!s support
1N 6-10 HCP no 4cM
2C 4+, natural
2D 6+, 12-15 HCP unbalanced
2H Reverse 16+ HCP
2S Reverse 16+ HCP
2N 15-16 HCP balanced invite
3C -
3D 6+, 16-17 HCP unbalanced
3N to play
2C 5+!c GF, or artificial w/ bal 16+. Can have 4cM
2D 6+!d
2H 4+!h ?
2S Good club raise
2N 11-13 balanced trash
3D 6+, 16-17 HCP unbalanced
3H Splinter
3N 17-19 bal
2D 5+!d Limit Raise (Good 9, bad 10-11), no 4cM
2H Soloway Jump Shift - See Tab
2S Soloway Jump Shift - See Tab
2N "12-14 or 18-19 HCP 4333/4432 can have 4cM, GF
3C 6+!c LR (good 9-11 HCP), no 4cM, no 4 diamonds
3D 5+!d Preemptive
3H I want to bid 3N, do you think I can make it?
3S You play it
3N I will play it
4D Hell no
3H Splinter 11-14 HCP
3N 15-17 HCP no 4cM
4C Splinter 11-14 HCP
4D Minorwood (see SLAM for continuations)
4H Exclusion?
4N Exclusion for C?
5C Maybe bid grand with 2 of top 3, otherwise 6?
1H;
1S F1: Either 0-4 Spades any strength or 5+ spades, Game forcing (reverse into spades again later)
1N Either Balanced 11-13 or Transfer to clubs 16 HCP max (with 14-15 balance OPEN 1N so you don't have this problem)
2C Accepting the transfer - implies desire to play in clubs and an unwillingness to play 1N
2D Good diamonds?
2H To play
2S Game forcing reverse, 13+ HCP 5+ Spades
2N Invitational opposite 11-13 (so a good 12 count?)
3C TBD
3D TBD
3H Invitational with 3 cards?
3S TBD
3N To play
2C Xfer to Diamonds, Max of 16 points, can pass with long clubs and a garbage hand
2D 6+ Hearts, 11-15
2H 5 hearts 4 spades exactly 11-15
2S Reverse 16+ HCP
2N 17-18 HCP Balanced - does not deny 4S
3C Jump Shift 4+ with 18+ HCP, game forcing
3H 6+, 16-17 HCP
3S Not Used
3N Not Used
4C Splinter 17+ HCP
1N 5+ Spades, Weak <-> invitational, NF
2C "4+ Natural non-forcing, 17 HCP max
2D "4+ Always, Natural non-forcing, 17 HCP max,
2H 6+, 12-15
2S 12-15 3+ spades
2N 17-18 HCP balanced, can have 4cOM
3C 4+ Jump Shift 18+ HCP
3H 6+, 16-18 HCP
3S Invitational 16-17
3N Balanced or semi-balanced 18+ HCP
2C 5+ GF or 16+ bal (*comment). Can have 4S or 3H...
2D Natural 4+, doesn't promise extras
2H "Catch-up bid. Either unbalanced or 6+ and Min
2S Natural 4+
2N Minimum 12-13 balanced 5-3-3-2 shape
3C 3+ good support and extras, not a bare min
3D Splinter
3H Solid Suit 6+ sets trump
3S Splinter, slammish
2D 5+ GF. Can have 4S or 3H.
2H Constructive 3-card support 7-9 total points
2S Soloway Jump Shifts - see tab
2N Limit Raise+
3C Up to 15 points including distribution. Extras start at 16 (inc distribution). Use judgement here
3D Forcing Relay
3H Any shortness
3S Shortness Ask (bid suit with shortness)
3S 5-4-2-2 shape
3N Whats your 4 card suit? (bid it, be careful, can get too high here)
3N 11-14 bal
4C 5H-5x, no particular controls but not a terrible suit
4H 6+ H, no shortness, bad hand for slam
3H Limit Raise
4H Will play 4H opposite a limit raise
3D Extras, Side suit shortness
3H Shortness Ask (bid suit with shortness)
3H 5-4-2-2 shape, extras
3S Whats your 4 card suit? (bid it, be careful, can get too high here)
3S 6+ Hearts, Extras
3N Big balanced hand (17-19)
4C 5H-5x, no particular controls but not a terrible suit
4H 6+ Hearts, Minimum hand, nice for slam
3C Invitational in clubs (10-11, 6+ good clubs)
3D Invitational in diamonds (10-11, 6+ good diamonds)
3H Mixed raise 7-10 Raise Points?, 4 card support
3S Splinter 11-14 HCP
3N 15-17 HCP Balanced (3Hearts)
4C Splinter 11-14 HCP
4H Two-way raise, 5+ card support, no slam intrest
1S;
1N Bad 12 HCP or less, any shape semi-forcing.
2C "Natural non-forcing, 17 HCP max 2+!c
2D Implies 5 hearts, 2 spades and 6-9, relays partner to 2H
2H Accepting Relay (Implies 3 small hearts or Hx and a minimum)
2S 2S 9-10 points
2N 4C Bal 11-12 points
3C 5C 10-11
3D Long diamonds, not much outside
3H 6 clubs, no heart stopper
3S Good limit raise
3N 6C, heart stopper
3D Super accept of hearts, responder will pass with a bust in diamonds
2H To play (6+ hearts, weak hand)
2S <9 points
2N 10-12 points not 4C
3C 8-9 5C
3D To play (6+ diamonds, weak hand)
3H 6H 10-12
3S bad limit raise
3N (4-3-3-3 with 3 spades, 12-15 HCP and notrump interest)
2D "Natural non-forcing, 17 HCP max
2H "Natural non-forcing, 17 HCP max
2S 6+, 12-15
2N 18-19 HCP balanced, can have 4cOM
3C Jump Shift 18+ HCP
3H Jump Shift 18+ HCP
3S 6+, 16-18 HCP
3N Balanced or semi-balanced 18+ HCP
2C 5+ GF (*comment) or 16+ bal. Can have 4S or 3H...
2D Natural 4+, doesn't promise extras
2H Natural 4+
2S "Catch-up bid. Either unbalanced or 6+ and Min
2N Minimum 12-13 balanced 5-3-3-2 shape
3C 3+ good support and extras, not a bare min
3D Splinter
3H Splinter, slammish
3S Solid Suit 6+ sets trump
2D 5+ GF
2H 5+ GF
2S 3+!s 6-9 Total Points
2N Limit raise or better
3C Up to 15 points including distribution
3D Forcing Relay
3H Any shortness
3S Shortness Ask (bid suit with shortness)
3S 5-4-2-2 shape
3N Whats your 4 card suit? (bid it, be careful, can get too high here)
3N 11-13 (14) bal
4C 5S-5C, no particular controls but not a terrible suit
4H 6+ S, no shortness, bad hand for slam
3S Limit Raise
4S Will play 4S opposite a limit raise
3D Extras, Side suit shortness
3H Shortness Ask (bid suit with shortness)
3H 5-4-2-2 shape, extras
3S Whats your 4 card suit? (bid it, be careful, can get too high here)
3S 6+ Spades, Extras
3N Big balanced hand (17-19)
4C 5!s-5!c, no particular controls but not a terrible suit
4S 6+ Spades, Minimum hand, nice for slam
3C Invitational in clubs (10-11, 6+ good clubs)
3D Invitational in diamonds (10-11, 6+ good diamonds)
3H Invitational in diamonds (10-11, 6+ good Hearts)
3S Mixed raise 7-10 Raise Points?, 4 card support
3N 15-17 HCP Balanced (3 spades)
4C Splinter 11-14 HCP
4S Two-way raise, 5+ card support, no slam intrest
2D;
2H To play opposite a weak 2H
2S To play opposite weak 2S, invitational opposite weak 2H
2N Asks how many losers you have
3C 8- losers, good hand w/Hearts
3D Asking relay
3H 8 Losers exactly
3S 7 or less
3D 8- losers, good hand w/Spades
3H Asking asking relay
3S 8 Losers exactly
3N 7 or less
3H 9+ Losers w/Hearts
3S 9+ Losers w/Spades
3H Pass or correct
3S Pass or correct
3N To play
4C Transfer to 1 under actual suit
4D No Agreement
4H Pass or Correct
4S To play
2H; 2H: 4/4 - 5/5 in the majors 3-10
2S Simple Preference
2N Suit Quality, distribution & values Inquiry
3C Any Minimum
3D Second Relay
3H 5 hearts
3S 5 spades
3N 4/4 in the majors
3H To Play
3S To Play
3N To Play
3D 5/5 in the majors, max, GF
3H Slam Suggestion - 3N should be good hand for slam, cues should be bad hand
3S Slam Suggestion - 3N should be good hand for slam, cues should be bad hand
4H To Play
4S To Play
3H 4 spades, 5 hearts, max, GF
3S 5 spades, 4 hearts, max, GF
3N 4/4 in the majors, max, GF
3C Natural
3D Invitational with 3/3 in the majors
3H Pre-emptive
3S Pre-emptive
3N To Play
4C Cue-bid
4D Cue-bid
4H Two-way raise, may be blocking or making
4S Two-way raise, may be blocking or making
4N 6-keycard blackwood
2S; 4-5 Spades, a longer minor (5+)
2N Asks how many losers you have
3C Bad hand with clubs
3D Trump quality asking relay
3H Bad Trumps
3S Good Trumps
3D Bad hand with diamonds
3H Good with clubs
3S Good with diamonds
3N 7- losers, good hand
3C Pass or Correct for minor
3D Pass or Correct (ParadoX response)
3S Pre-emptive
3N To Play
4C GF
4D GF
4H To play (Some sort of self sufficent suit)
4S two way raise (Might make, or blocking)
5C To play (Some sort of self sufficent suit)
5D To play (Some sort of self sufficent suit)
2C;
2D Pass or Correct
2H Kokish Relay to 2S
2S Forced Relay
2N 23-24
3H Natural Hearts + a side 4 card side suit
3N 27-28 (Systems on?)
2S Natural 5c suit
2N 21-22, systems on
3C Natural
3D Natural
3H 7+ card suit, sets trumps.
3S 7+ card suit, sets trumps.
3N 25-26
4C 7+ card suit, sets trumps.
4D 7+ card suit, sets trumps.
2H Total Bust (less than a A or K)
2S To Play
3C To Play
3D To Play
2N To Play
3N To Play
3H Natural, good suit, forcing
3S Natural, good suit, forcing
4C Natural, good suit, forcing
4D Natural, good suit, forcing
2N Invite
3C 8 losers, good hand
3D 9+ Losers
3H 7 or less losers, good hand