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Basic Kaplan Inversion Write-up

#1 User is online   steve2005 

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Posted Yesterday, 22:50

I'm looking for a basic Kaplan Inversion write-up.
I've googled It and the only write-ups I found involved Gazilli and transfers.
I'm looking for it in a Precision context, so Gazilli is a bit of an overkill. It is understandable why people using 2/1 would throw Gazilli in there.

For those who don't know the Kaplan Inversion or Kaplan Interchange in it's simplest form involves switch the 1 and 1NT responses to 1. The main goal is to handle Flannery hands (intermediate hands with 5 hearts and 4 spades).
So 1-1 is artificial showing 0-4 spades and acts like a forcing 1NT.
And 1-1NT shows 5+ spades and is forcing for 1 round.
Usually 1-1-1NT is used to show hands with 4 spades.

I am looking for something that is mostly natural as a simple way to show Flannery hands without using up 2 bid.
Need bidding after 1-1 and 1-1NT.

If anyone can post a link to or a write-up on basic Kaplan Inversion it would be appreciated.
Sarcasm is a state of mind
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#2 User is offline   mw64ahw 

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Posted Today, 01:12

This is what I play non-precision, but you can adapt to show some of opener's more shapely hands. For example 1-1-2 becomes 5 max.
1-1 0-4 weak, 5+ GI, 3 lim
.. 1N Balanced, 4+
.... 2 Which? - use with 5+ GF
...... 2 4+
...... 2 Balanced
.... 2 to play
.... 2 3 8.5 mod. losers
.... 2 5 GI
.... 2N 6 GI
.... 3 to play
.... 3 3 8 mod. losers
.. 2 4+
.. 2 4, 6 GF, 4+ GF
.... 2 pref.
.... 2 pref.
.... 2N 4 limit raise
.. 2 6
.. 2 4+ GI+
.. 2N balanced 18-19, 4+ GI
.. 3 46 Intermediate
.. 3 46 Intermediate
.. 3 6 GI
.. 3 64 GF
.. 3N to play

1-1N 5+ weak
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#3 User is online   awm 

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Posted Today, 07:46

1:
-- 1 = 0-4, less than GF values, could include 3
-- 1NT = 5+, any strength
-- 2/2 = natural, GF

1-1:
-- 1NT = 4
-- 2 = 4+ or 3523
-- 2 = 4+ or 3532
-- 2 = 6+
-- 2 = 5,6+
-- 2nt = not really needed; maybe 0544 maximum?
-- 3/3 = 5+ minor, maximum to not open 1
-- 3 = usually 7, maybe very max 6
-- 4 = to play, very long hearts

1-1-1NT:
-- Pass = rare, most likely 2155 with less than invite
-- 2/2 = natural normally six-card suit, not invitational
-- 2 = normally 2, very NF
-- 2 = 4+ or 31(54), less than invitational
-- 2nt = invite with no fit
-- 3/3 = natural invite
-- 3 = three-card limit raise (with less than four spades)
-- 3 = four spades, invitational
-- 3nt = to play (rare, would usually respond 2m)
-- 4/4 = shortness, agreeing spades


1-1NT:
-- 2 = 4+ or 2533, less than 3
-- 2 = 4+ and less than 3
-- 2 = 6+ and less than 3
-- 2 = 3 and minimum, or 4 and VERY minimum
-- 2nt = 4 and extras, or 3 and shortness somewhere and not minimum
-- 3/3 = 5+ minor, maximum not to open 1
-- 3 = 7 or 6 very maximum
-- 3 = 4522 and a good hand
-- 4m = void with 4-5
-- 4 = to play, very long hearts
-- 4 = 5611

1-1NT-2:
-- 2 = invite with 6+ or invite with 4+ or any GF
-- 2 = usually two hearts, very NF
-- 2 = 6+ less than invite
-- 2nt = natural invite
-- 3 = 4+ game force
-- 3 = 5+ invitational
-- 3 = 3-card limit raise
-- 3 = game force with a very good 6+
-- 3nt = to play

1-1NT-2-2:
-- 2 = 4+ minimum
-- 2 = 2533 minimum (now pass is to play, others GF)
-- 2nt = maximum with 4 (there is no maximum with 2533 as this opens 1nt); continuations natural
-- 5+, accepts an invite

1-1NT-2-2-2:
-- Pass = invite content to play in 2
-- 2 = invite with 6+
-- 2nt = puppet to 3; signoff or slam try in clubs
-- 3 = game force, normally 3+ and looking for diamond help
-- 3 = game force 5+
-- 3 = game force 3
-- 3 = game force long spades but not good enough for 3 over 2

1-1NT-2-2-2-2NT-3:
-- Pass = invite with clubs
-- 3X = cuebid for clubs

1-1NT-2NT (spade raise with extras):
-- 3 = asking, at least game interest
-- 3 = very bad hand

1-1NT-2NT-3:
-- 3 = 3 and short clubs
-- 3 = 3 and 6 and extras
-- 3 = 3 and short diamonds
-- 3nt = 4522 and very maximum
-- 4/4 = 4 and short in the bid suit
Adam W. Meyerson
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