Monty Hall Interactive simulation
#1
Posted 2008-April-11, 07:57
The infliction of cruelty with a good conscience is a delight to moralists that is why they invented hell. Bertrand Russell
#2
Posted 2008-April-11, 08:03
Whenever I second guess myself....you know what I mean...lol
OTOH, since the additional door reveal changes the odds....it is good to know that switching is like restricted choice; when you see one of the honors pop on the first round then hook the other guy!
#3
Posted 2008-April-11, 10:28
My favorite offshoot of this: I was presenting this to a class of liberal arts students in their required math course. I gave some background by saying that Marilyn vos Savant was once in the Guinness book of World Records as having the highest recorded IQ, and that she had presented this problem in her column in Parade Magazine. A young female student promptly asked, with great incredulity: She has the world's highest IQ and she writes a column for Parade Magazine? Give that student an A.
Presenting this problem in a classroom setting is fun. I have them act it out with some students representing doors, others goats, and one a car. The person playing the host, who knows where the car is, quickly sees the point. As soon as the contestant chooses an unseen goat, the host realizes that the rules force him to show the other goat and thus give away the car if the contestant adopts the switch strategy.
#4
Posted 2008-April-11, 10:46
Quote
Wow, I'm just amazed that it had such an impact on you that you still remember what you were eating and where. Mind you, a good bowl of chili can be quite memorable all on its own.
#5
Posted 2008-April-11, 10:49
#6
Posted 2008-April-11, 11:02
PS I'm attempting to remember what I had for dinner last night and I'm having no success.
#8
Posted 2008-April-11, 11:41
TimG, on Apr 11 2008, 12:31 PM, said:
PassedOut, on Apr 11 2008, 08:57 AM, said:
What if you want a goat?
Then obviously you should not switch

#9
Posted 2008-April-11, 11:44
kenberg, on Apr 11 2008, 11:28 AM, said:
Unless you are doing something completely counter intuitive (ie having the computer change the doors or calculate things based on probability instead of just making 3 doors), your program will not go wrong, even if you truly thought it was 50-50.
Edit: By counter intuitive, I meant absurd.
#10
Posted 2008-April-11, 12:23
#11
Posted 2008-April-11, 12:50

#12
Posted 2008-April-11, 14:53
http://www.nytimes.com/2008/04/08/science/...nyt&oref=slogin
It looks like some of the original key research on monkeys and cognitive dissonance was just restricted choice and not 'dissonance'
#13
Posted 2008-April-11, 14:54
G_R__E_G, on Apr 11 2008, 06:02 PM, said:
If you're starving, better go for the goat, at least u can eat it.
#15
Posted 2008-April-11, 15:23
Incidentally my first reaction (I also remember this!) was "Hey, this sounds like restricted choice".
Incidentally, I think that the real moral of the problem is this: If you want to draw conclusions based on observation, it is important to carefully state what it is that you observed. If the contestant chooses door 1 and Monty opens door 3 to show a goat, the observation is not "There is a goat behind door 3" but rather "Monty opened door 3 and showed a goat". Phrased this way, the MH problem emphasizes clear and accurate observation, a lesson applicable in many situations.
As to mis-programming the computer if you mis-understand the problem, I don't want to get into a long (and unwinnable) argument over this hypothetical example but I am sure we have all seen people do some pretty strange things while analyzing data on a computer. Maybe a person would get it right here. But he should get it right w/o the computer also, and many didn't. Give MH to a beginning programming class and see how it goes. I'm betting a fair number will screw it up.
#16
Posted 2008-April-11, 15:26
irdoz, on Apr 11 2008, 03:53 PM, said:
http://www.nytimes.com/2008/04/08/science/...nyt&oref=slogin
It looks like some of the original key research on monkeys and cognitive dissonance was just restricted choice and not 'dissonance'
I'll be damned! Fascinating.
#17
Posted 2008-April-11, 15:53
kenberg, on Apr 11 2008, 04:23 PM, said:
Well if the problem is ambiguously stated you might program a computer like this:
choose a door for the prize randomly from 1 to 3
choose a door for the contestant to choose randomly from 1 to 3
choose a door for the host to open randomly from 1 to 3
now if host != prize and contestant != host:
if contestant == prize don't switch++
if contestant != prize switch++
else:
start again
Each time through the loop you'd get:
111, or 222, or 333 => retry
112, or 223, or 331 => ds++
113, or 221, or 332 => ds++
121, or 232, or 313 => retry
122, or 233, or 311 => retry
123, or 231, or 312 => s++
131, or 212, or 323 => retry
132, or 213, or 321 => s++
133, or 211, or 322 => retry
and you'd prove that it doesn't matter if you switch or not. That is if the host opens a door at random that could contain the prize then the information communicated isn't the same as if the host always chooses a door that doesn't have a prize. So if you program the wrong experiment you'll get the wrong result.
#18
Posted 2008-April-11, 16:08
Randomly place goats/car.
Randomly choose a door.
If door = car, win.
If door = goat, lose.
Loop.
PS I am not smart enough to understand your program

#19
Posted 2008-April-11, 16:14
#20
Posted 2008-April-11, 16:15
I was in 6th grade when I first heard this problem, and I had to draw a diagram to finally understand why it was not so.