mike777, on 2011-December-21, 05:38, said:
again you lose the abiiity of
1c=1M
2M= game try because you started with 1d.
How do you lose this? In a sense, responder has already iniated a game-try by showing an invitational hand.
Even if you mean that you lose the ability to have help-suit/long-suit/short-suit type game tries, I'm still not sure that's true...
1. If your method of invitating w/ 5+D/4H is as in OP (1C-1D-1H-2C-2D-2H), then opener still has game-try options after that sequence if he needs more information on whether to accept the invite.
2. If your method is (close to) what Free suggested (1C-1D-1H-2H), but modified to reflect that the initial bid of 1D and heart rebid is only invitational as per OP, then opener also has game-try options after that sequence.
I think all that has changed is who initiates the game-try. Not sure whether that is a negative or a positive, but I'm open to hearing why it may cause problems.
mike777, on 2011-December-21, 05:38, said:
you gain the ability to play in 4-3 fit when responder has an inv. hand and opener has a minimum rather than play in 2nt.......
not something I would call a net plus.
If the 4th suit (spades in these sequences) is unstopped, wouldn't you rather be in 2M than 2N?
And per Free's note, you also can gain when 4M with a 4-3 fit is a better game than 5m.
mike777, on 2011-December-21, 05:38, said:
on top of that if you only gain when with 5d and 4m and invite.... and when pard has a minimum and 3 card major support that does not accept game, that is really a tiny universe of hands.
Agree that the frequency may be low, but I'm not sure anybody has really identified a cost of doing this. Small gain + zero cost = better method, no?