Matchpoints, basic system is Acol, so your opening promised 4♣:
Matchpoint bidding question 1
#1
Posted 2014-November-29, 10:50
Matchpoints, basic system is Acol, so your opening promised 4♣:
#2
Posted 2014-November-29, 11:03
#3
Posted 2014-November-29, 12:02
#4
Posted 2014-November-29, 12:22
#5
Posted 2014-November-29, 12:25
If P can't raise 3 to 4, I really doubt we want to be in it. I went gentle into that good night on the grounds that giving P the ♥ and ♣ aces and out, we have less than a 50% shot at game, esp after wrongsiding for a D lead. If he has both of those and anything extra (a fifth H, say), I'd expect him to have a look at game on most hands, and I'll obviously cooperate with that.
The ♠ silence also worries me. Sure, you can construct hands where P has little in the suit and neither opp has a bid (esp if P has the ♠ ace), but I think on the auction so far, P is heavy favourite to have a few values in ♠s, which he's surely going to overrate if I just jump to 3h[e].
Lastly, what if he tries for a slam? If I've bid 3♥, I'll start to feel pretty sick about my hand if cue cues eg 3♠. Do I sign straight off in 4♥, eating up all his cueing space? Or do I cooperate, and risk ending up at the five level off two keycards and needing things to behave well to avoid losing a third?
At teams it's a 3♥ bid for me (I still don't rate out chances in 4 if P can't even raise this at teams), but at pairs it feels like too much can go wrong. It's close, but I'm sticking with 2♥ until I hear a decent argument to be less of a wuss.
#6
Posted 2014-November-29, 13:19
helene_t, on 2014-November-29, 12:22, said:
I don't think it is worth 3 (in a weak NT context).
Rik
The most exciting phrase to hear in science, the one that heralds the new discoveries, is not Eureka! (I found it!), but Thats funny Isaac Asimov
The only reason God did not put "Thou shalt mind thine own business" in the Ten Commandments was that He thought that it was too obvious to need stating. - Kenberg
#7
Posted 2014-November-29, 13:30
Meanwhile, if I bid 3♥ and he gets excited, the lack of Aces and secondary heart cards risks a minus score for no good reason, while if he shows life over 2♥, I can cooperate with enthusiasm, having limited my hand.
The odds seem pretty good that he will be bidding on.
We may miss the occasional decent game or slam but at mps these will be more than offset by the pluses we score when aggressive bidding generates minuses,
#8
Posted 2014-November-29, 13:35
mikeh, on 2014-November-29, 13:30, said:
I have very slim experience in weak NT/ACOL context where 3 card raises are possible, but don't we have about 2 more tricks than an average 1345 hand?
#9
Posted 2014-November-29, 16:07
mikeh, on 2014-November-29, 13:30, said:
Meanwhile, if I bid 3♥ and he gets excited, the lack of Aces and secondary heart cards risks a minus score for no good reason, while if he shows life over 2♥, I can cooperate with enthusiasm, having limited my hand.
The odds seem pretty good that he will be bidding on.
We may miss the occasional decent game or slam but at mps these will be more than offset by the pluses we score when aggressive bidding generates minuses,
If partner does not move over 2♥ you will not be allowed to play there.
I like the preemptive effect of 3♥ and if partner bids over 3♥ game should have play.
I understand that both opponents have passed already but I still prefer the slight overbid to the slight underbid.
The way I count losers this hand has 6.5 losers - not five, which I consider crazy - and this does not suggest more than 3♥.
Rainer Herrmann
#10
Posted 2014-November-29, 19:34
#11
Posted 2014-November-29, 20:50
#12
Posted 2014-November-29, 23:47
I really have no idea.
What would 3D be in ACOL? Assuming it's some sort of mini splinter for diamonds, I think 3H is a bit clearer as it implies a spade stiff maybe?
#13
Posted 2014-November-30, 01:27
#14
Posted 2014-November-30, 02:55
#15
Posted 2014-November-30, 08:00
Cthulhu D, on 2014-November-29, 23:47, said:
I really have no idea.
What would 3D be in ACOL? Assuming it's some sort of mini splinter for diamonds, I think 3H is a bit clearer as it implies a spade stiff maybe?
Yeah, I agree - definitely the one I'm least confident about. 3♦ would probably most frequently be a GF splinter. But 3♥ could be a balanced 17-19ish hand, so doesn't say anything about ♠ shortage.
#16
Posted 2014-November-30, 08:11
Jinksy, on 2014-November-30, 08:00, said:
Ugh. This is an insoluble problem for the system. I've voted for 3H but with no great conviction. I guess 3H is only 17-19 balanced if I am 2=4=2=5 exactly, so it is likely I have a stiff. If I ever play ACOL remind me to agree that in this situation 3D would be an invitational+ splinter, then partner would know it is most likely I have a stiff spade.
#17
Posted 2014-November-30, 09:05
#18
Posted 2014-November-30, 10:32
of a minimum, response then by all means make that bid since the normal
majority of the time you will only bid game when p has a decent hand and
mostly only go down when p has a ton of wasted spade values (life bites
that way).
Another consideration for the 3h bid---our hand is hardly loaded with power
(especially defensive) so the 3h bid (which has a wide range of power) can be
a very effective preemptive tool if p decides to pass. Rhm points out the rather
slim chance of 2h ever surviving so I think it a somewhat short sighted to think
we might gain MP very much when the opps let us settle in 2h (I cannot remember
the last time I played 2M that was not a balance:)
When we bid 3h and p wants to try slamming it is unlikely they will be disappointed
with our every suit controlled and source of tricks hand.
#19
Posted 2014-November-30, 15:12
Jinksy, on 2014-November-30, 09:05, said:
Jeff goldsmith mentions as an aside in a problem set on his site that where there are two splinters available (like here) he prefers the cheapest to be inv or tons of extras and the more expensive to be minimum game force. This is a great idea IMHO. He also notes it is Laws proof in the sense that you can never be constrained by partners hesitation.
#20
Posted 2014-November-30, 15:34
Cthulhu D, on 2014-November-30, 15:12, said:
Playing normal systems, I always play single-jump shifts of 1M opening as split range splinters by preference to any other pick-up method. Far better than Bergen, IMO.
(full disclosure - the hands I'm about to post are from a live competition, which I've just submitted an entry to, so please don't specify if you know where they're from, or use the replies here to inform your entry. I'm posting here because I'm impatient to discuss them, and also curious to see in advance how much the most popular calls calls here/those by the strongest players match the quiz-setters opinion when it's revealed)
Matchpoints, basic system is Acol, so your opening promised 4♣: