A: 5 points
K of a suit with a known fit: 4 points
Any other K: 1 point
Q of a suit with a known fit: 2 points
And then I have created this lovely little system to show how many such points you have:
5♣: 0-3, 10-11, or 18-19
5♦: 4-5, 12-13, or 20-21
5♥: 6-7, 14-15, or 22-23
5♠: 8-9, 16-17, or 24+
The point of this is that you can likely figure out which range they are in, given that you reached this point in the bidding correctly, and you get a more accurate description of how useful the hand really is at making a slam. You can usually figure out exactly how many keycards they have, since you should have some of the other good cards so there are only so many possibilities left for what they can have. Let's take a look at an example of how powerful this can be in action, on a randomly generated hand, rerolled until it looked like it'd stand a chance at a slam:
So, what's so great about this 5♦? Well, it contains a good bit more information than your standard blackwood or even rkcb. Here's what you can come up with from it. And you also already know they have A♦ from their cuebid earlier.
1. Your partner has 12-13 such points. You have enough that they can't have 18, and if they did, they probably would've bid higher earlier. And if they've shown even one control they can't be in the 0-3 range.
2. So if they have 12-13 such points, they must have exactly 2 keycards. Nothing else they could possibly have would add up to that. So it's either 5♠ or 6♠.
3. So what do you put them at? Assuming 12 points for simplicity, they could have any of the following:
♠AQ ♦A
♠KQ ♥K ♦A
♠A ♥K ♦AK
♠KQ ♦AK
Now just figure out if more than half of those will make a slam or not. I like how this looks since I consider all 4 of these to be pretty close to equally good at making a slam, meaning my points are seeming pretty accurate.
First one I'd say is a high chance of a slam, since if either the K♠ or K♥ is onsides, you should be able to make it.
Second one I'd say you have it easy since your hearts will run and so you likely only have the one loss in spades.
Third one well unfortunately, I'd say that you probably won't make it. With only ♠A, missing both ♠KQ, you'd likely only make it on a 2-2 trump split.
The fourth one you can probably get away with just the one loss in spades, but in any case, I'll give it more than 50%.
So more than half chance of getting that slam, so go for it! And they might even have 13 and then you get an even better chance. But in any case, I feel this does a very good job of splitting the line between where it's worth bidding a slam and where it isn't. Notice that if your partner only showed 10-11, then it's not worth going for a slam since too many of the possibilities would have too bad of a spade suit. I wouldn't bid a slam if my partner only had A♠ or (yikes) only K♠, as you'd likely need a 2-2 split for it to possibly work.
But is this really better than blackwood or rkcb? I say yes, since you know what would happen if south used one of those? He'd be like, oh no, we're missing an A, and I don't have a good spade suit, so I guess I'll just not bid a slam. It doesn't get you extra goodies like guaranteeing some extra kings in the event that the ♠A is missing so it's really hard to be as confident. Like in my 2nd and 4th cases, if you don't know that you have ♥K or ♦K, you probably decide not to bid the slam. But those are crucial since they mean you likely only have losers in the trump suit, which means that you likely only have the one loser.
Now, I know what the counterargument to all this would be. They'd simply say that rkcb would still find slam. How? After the 5♦, a lot of good players bid 5♥ to ask for the ♥K. Then partner can show it and then you can safely get to 6♠ even without all this extra stuff. While this is true, it took it somewhat more bidding space to reach a comparable amount of information. What I mean is that, if I already know more at 5♦, I could use 5♥ for some other meaning to get even more information to make an even better decision than the rkcb player would make. Additionally, the rkcb player would have to bid ♠ over 4NT so they wouldn't even have room to check for anything like ♥K.
One could also argue that it's too each to get stuck at 5♠ with this system with hearts trump. There's an easy solution to this-make it so that 4♠ means this and shift all the responses down by 1. There's no rule that says only 4NT can be this kind of bid.
Anyway, let me know what you think. Is this a good idea? Is there some way to make it better? (Well duh, it doesn't even count singletons or voids). If it's bad, show me a hand that it does a bad job at dealing with, so I can get an idea as to how to maybe fix it.