Do You Or Don't You? Is it worth the it?
#1
Posted 2021-October-13, 18:48
#2
Posted 2021-October-13, 19:32
Winstonm, on 2021-October-13, 18:48, said:
I have sterile shape and a LTC of 7.
At MPs its a no-brainer: pass
At imps, being vulnerable, Id need to know more about partners choices. I think playing a simple raise as constructive is odd, and I dont know what it means in this situation.
Obviously its close at imps but on balance I expect pass to be the winning decision, unless constructive means something more than Id expect.
Kxx xxxx AJx Qxx would seem full values for a constructive raise, and game is borderline at best, and could well have no play.
#3
Posted 2021-October-13, 19:49
Winstonm, on 2021-October-13, 18:48, said:
Is your single raise significantly stronger than a single raise for an opening 1S bid? If not, and I think the range should be basically the same, would you try for game in the auction 1S-2S?
The other thing to consider is whether the opening bid has changed things significantly. Here knowing where the bulk of the points are going to be is only of moderate help. You have a couple of useful positions with AT in hearts and clubs, but it's not all that valuable. Your heart holding isn't great, with four points contributing to one trick and probably not setting up any others. So I can't see a good reason why my expected result in game is better than it is in a part-score.
#5
Posted 2021-October-13, 21:02
#6
Posted 2021-October-13, 21:50
A trial bid of 3♦ does not meet criteria, so I pass 2♠ bid except perhaps that bid is constructive and shows 8-11 instead of weaker hand with a direct raise. If partner is 8-11 then I might make continue on, but how I am not really certain myself?
#7
Posted 2021-October-14, 01:33
#8
Posted 2021-October-14, 02:13
#9
Posted 2021-October-14, 02:39
#10
Posted 2021-October-14, 02:51
DavidKok, on 2021-October-14, 01:33, said:
Agree but for different reasons, if we're making a game 3N is much more likely than 4♠, what do we need ? K♠ K♣ and either Q♣ or K♥ plus enough diamonds they can't run 5
#11
Posted 2021-October-14, 03:05
Cyberyeti, on 2021-October-14, 02:51, said:
By contrast, if I bid any new suit there is more focus on 4♠.
#12
Posted 2021-October-14, 08:37
sfi, on 2021-October-13, 19:49, said:
The other thing to consider is whether the opening bid has changed things significantly. Here knowing where the bulk of the points are going to be is only of moderate help. You have a couple of useful positions with AT in hearts and clubs, but it's not all that valuable. Your heart holding isn't great, with four points contributing to one trick and probably not setting up any others. So I can't see a good reason why my expected result in game is better than it is in a part-score.
I have always used a rather old style where the top end of an overcall is around a bad 17 so simple raises should cater to that limited range: 8-10ish.
I like your analysis, especially the concern over the heart ace not providing its usual boost to secondary cards.
#13
Posted 2021-October-14, 09:49
#15
Posted 2021-October-14, 13:41
Cyberyeti, on 2021-October-14, 02:51, said:
You need specific maximum holdings.
If your try for game on this hand you are going to be in game on hands where responder is 8-10 pts and you have no play or are not better than 50% for game.
Not to mention being in 3♠-1
#16
Posted 2021-October-14, 17:04
I can't really understand the above reasoning as an overcall is about 8-16, therefore I expect a raise to have about 8-12. Bidding 3♠ here is to tell the advancer to go on 4♠ holding a maximum, and stop holding a minimum. A cuebid response to an overcall is the catch-all forcing bid, without showing or denying support, as all other bids are non-forcing.
#17
Posted 2021-October-14, 19:18
mikl_plkcc, on 2021-October-14, 17:04, said:
I can't really understand the above reasoning as an overcall is about 8-16, therefore I expect a raise to have about 8-12. Bidding 3♠ here is to tell the advancer to go on 4♠ holding a maximum, and stop holding a minimum. A cuebid response to an overcall is the catch-all forcing bid, without showing or denying support, as all other bids are non-forcing.
As an attempt to offer a helpful suggestion, I would advise help suit game tries as location of cards is critical in close game decisions.
#18
Posted 2021-October-14, 19:21
Winstonm, on 2021-October-14, 19:18, said:
My system has weak suit game try instead (that the suit is bid when holding xxx) - but it is difficult to see when I should use it.
#19
Posted 2021-October-14, 20:27
mikl_plkcc, on 2021-October-14, 19:21, said:
Basically there are two schools : short suit game tries and help suit. Short is good but infrequent which is why I chose help suit.
There are also 2-way tries and some I have overlooked.
#20
Posted 2021-October-14, 20:49
mikl_plkcc, on 2021-October-14, 17:04, said:
For me a raise to 2 is capped at a bad 10. Anything more starts with a cuebid (and it's commonly played that this promises support).
++++++++++++++++++++
Partner's options would normally have included:
1. 2-level raise = usually 3-card support.
2. Higher raises = Pre-emptive with 4+ card support.
3. 2♥ Cue bid = More constructive with 3-card support..
4. 2N = Sound 4-card pudding raise. .
5. Jump shift = Sound 4-card raise. Splinter (shortage in bid suit) Or Fit-jump by agreement.
Now, Pass seems reasonable, especially at Pairs. WinstonM's hand is a sound overcall in terms of HCP and intermediates but with little to spare. Also, without special understandings, it's unclear how to express enthusiasm. Perhaps a 3♣ trial-bid would be OK but most players would need more for a 2N rebid.